Merchannn Posted September 21, 2024 Share Posted September 21, 2024 (edited) Witam, tak jak w temacie nie mogę połączyć się z serwerem. Konto Steam: https://steamcommunity.com/profiles/76561198234375412/ Od razu dodam info z konsoli: > connect 51.83.210.20:27015 [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (51.83.210.20:27015), 5 ) [HostStateManager] HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(5) addons() desc(Remote Connect (51.83.210.20:27015)) [EngineServiceManager] SwitchToLoop remoteconnect requested: id [5] addons [] [Client] CL: IGameSystem::LoopDeactivateAllSystems { [Client] CL: } IGameSystem::LoopDeactivateAllSystems done [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE [NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #788321497 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE) [NetSteamConn] CloseSteamNetConnection handle #788321497 (userdata 1) [NetSteamConn] Disassociating NetChan server @ (unknown) from Steam Net Connection handle #788321497 (userdata 1) [SteamNetSockets] [#788321497 pipe 'server'] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE [SteamNetSockets] [#973738771 pipe 'Merchan'] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE [NetSteamConn] Removing Steam Net Connection for loopback:1, handle #788321497 [Networking] Closing 'client' poll group [Server] SV: IGameSystem::LoopDeactivateAllSystems { [Host] HO: IGameSystem::LoopDeactivateAllSystems { [Host] HO: } IGameSystem::LoopDeactivateAllSystems done [Server] SV: } IGameSystem::LoopDeactivateAllSystems done [Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55) [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead) [Server] SV: Disconnect client 'Merchan' from server(1): NETWORK_DISCONNECT_SHUTDOWN [SignonState] Client 0 'Merchan' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE [NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #973738771 (1001 NETWORK_DISCONNECT_SHUTDOWN) [NetSteamConn] CloseSteamNetConnection handle #973738771 (userdata 0) [NetSteamConn] Disassociating NetChan Merchan @ (unknown) from Steam Net Connection handle #973738771 (userdata 0) [NetSteamConn] Removing Steam Net Connection for loopback:0, handle #973738771 [Server] CSource2Server::GameServerSteamAPIDeactivated() [Networking] Closing 'server' poll group [stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules [Client] CL: CGameRules::CGameRules destructed WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 67.590 [Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules [Server] SV: CGameRules::CGameRules destructed [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success ) CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 67.592 [NetSteamConn] Steam Net connection #973738771 pipe 'Merchan' closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE [NetSteamConn] CloseSteamNetConnection handle #973738771 (userdata -1) [NetSteamConn] Opened Steam Net Connection on socket 'client' to 51.83.210.20:27015, connection #3515955929 UDP [email protected]:27015 [Networking] Created poll group for socket 'client' [Developer] Success. [SteamNetSockets] [#3515955929 UDP steamid:[email protected]:27015] connected [Client] Sending connect to 51.83.210.20:27015 [Client] Received S2C_CHALLENGE [0 auth 3] from 51.83.210.20:27015 [Client] Sending C2S_CONNECT [14030 protocol 0 auth 3] to 51.83.210.20:27015 [Client] Received S2C_CONNECTION from 51.83.210.20:27015 [addons:''] [NetSteamConn] Associating NetChan server @ 51.83.210.20:27015 (51.83.210.20:27015) with Steam Net Connection handle #3515955929 (userdata 0) [Client] CL: Connected to '51.83.210.20:27015' [SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect ) [Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons: [EngineServiceManager] SwitchToLoop levelload requested: id [5] addons [] ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_LOADINGSCREEN [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success ) [SignonState] CL: Permit INetchannel::Transmit() [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons () [EngineServiceManager] SwitchToLoop game requested: id [5] addons [] [Client] CL: CNetworkGameClient already exists for connection to '51.83.210.20:27015' [Client] CL: connection to '51.83.210.20:27015' already started [Client] Game: "Counter-Strike 2" [Client] Map: "de_mirage" [Client] Players: 28 (1 bots) / 29 humans [Client] Build: 10072 (revision 9173482) [Client] Server Number: 33 [SignonState] CL: CNetworkGameClient::ProcessServerInfo [VScript] Initializing CSGO VScript Game System [Client] CL: CGameRulesGameSystem::GameInit installed game rules ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000369 seconds **** Panel has fill-parent-flow for height, but isn't in a flowing down or up layout [Client] CNetworkGameClient::ProcessClassInfo: create on client true [Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists) [Client] Client missing networkable entity class CMoverPathNode [Client] Client missing networkable entity class CPathMover [Client] Client missing networkable entity class CTriggerTripWire [Client] CNetworkGameClientBase::LinkClasses took 11.270 msec [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 36.725708ms [ResourceSystem] Failed loading resource "maps/prefabs/misc/terrorist_team_intro_variant2/world_visibility.vvis_c" (ERROR_FILEOPEN: File not found) [SteamNetSockets] [#3515955929 UDP steamid:[email protected]:27015 'server'] closed by peer (2149): NETWORK_DISCONNECT_REJECT_BANNED [AnimResource] Model models/props/crates/csgo_drop_crate_spectrum2.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_32.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_31.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_clutch.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_24.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_23.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_horizon.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_dangerzone.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_25.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_22.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_27.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_30.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_29.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_28.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_26.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_chroma3.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_revolver.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_wildfire.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_winteroffensive.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal3.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_gamma2.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_phoenix.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_huntsman.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_breakout.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_glove.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_chroma2.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_bloodhound.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_shadow.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_spectrum.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_gamma.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_hydra.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal1.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal2.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_bravo.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_vanguard.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_chroma.vmdl: sequence/animation name collision found "tools_preview" [NetSteamConn] Steam Net connection #3515955929 UDP steamid:[email protected]:27015 'server' closed by peer, reason 2149: NETWORK_DISCONNECT_REJECT_BANNED [Networking] NETWORK_DISCONNECT_REJECT_BANNED [NetSteamConn] Closing Steam Net Connection on socket 'client' to 51.83.210.20:27015, handle #3515955929 (0 (null)) [NetSteamConn] CloseSteamNetConnection handle #3515955929 (userdata 0) [NetSteamConn] Disassociating NetChan server @ 51.83.210.20:27015 (51.83.210.20:27015) from Steam Net Connection handle #3515955929 (userdata 0) [NetSteamConn] Removing Steam Net Connection for 51.83.210.20:27015, handle #3515955929 [Client] Disconnection during connection phase. Sign-on state: 5 (SIGNONSTATE_SPAWN). Disconnect reason: 149 (NETWORK_DISCONNECT_REJECT_BANNED). [Client] CL: Server disconnected: 149: NETWORK_DISCONNECT_REJECT_BANNED ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_INGAME [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_REJECT_BANNED [Networking] Closing 'client' poll group [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 6 ) [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables [RenderSystem] Deleting texture with outstanding streaming request (maps/de_mirage/cubemaps/env_cubemap_array.vtex) [Client] CL: CGameClientConnectPrerequisite connection failed [EngineServiceManager] Switch to loop 'game' failed [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules [Client] CL: CGameRules::CGameRules destructed WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 69.512 [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 7 ) [HostStateManager] Discarding queued request 'Idle (levelload), 6' [HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(7) addons() desc(Idle (levelload)) [EngineServiceManager] SwitchToLoop levelload requested: id [7] addons [] [Console] Unknown command 'end_single_player_pause'! ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU [Console] Unknown command 'single_player_pause'! CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 69.517 ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_INGAME ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU [HostStateManager] Host activate: Idle (levelload) [Console] Unknown command 'single_player_pause'! [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons () [EngineServiceManager] SwitchToLoop game requested: id [7] addons [] [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest) [Server] SV: maxplayers set to 1 [VScript] Initializing CSGO VScript Game System [Server] SV: Executing server defaults [Server] SV: Executing listen server config file [Developer] GameTypes: could not find matching game mode value of "" in any game type. [Server] SV: CGameRulesGameSystem::GameInit installed game rules [InputService] execing gamemode_casual.cfg [Console] Unknown command 'mp_weapons_glow_on_ground'! [InputService] exec: couldn't exec '{*}cfg/gamemode_casual_server.cfg', unable to read file [InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file [InputService] execing server_default.cfg [Server] SV: Spawn Server: <empty> [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading) [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active) [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server [Client] CL: CCreateGameClientJob creating client connection to 'loopback' [SteamNetSockets] [#4262437224 pipe] connected [SteamNetSockets] [#2757713294 pipe] connected [Networking] Created poll group for socket 'client' [Networking] Created poll group for socket 'server' [Networking] Connected loopback client=fe0fa168@loopback:1 <-> server=a45f5d8e@loopback:0 [NetSteamConn] Associating NetChan Merchan @ loopback:0 (loopback:0) with Steam Net Connection handle #2757713294 (userdata 0) [NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #4262437224 (userdata 1) [Client] CL: Connected to 'loopback:1' ClientPutInServer create new player controller [Merchan] [Server] Client 0 'Merchan' setting rate to 786432 [Client] Game: "Counter-Strike 2" [Client] Map: "<empty>" [Client] Players: 1 (0 bots) / 1 humans [Client] Build: 10072 (revision 9173482) [Client] Server Number: 3 [SignonState] CL: CNetworkGameClient::ProcessServerInfo [VScript] Initializing CSGO VScript Game System [Client] CL: CGameRulesGameSystem::GameInit installed game rules ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000346 seconds [Client] CNetworkGameClient::ProcessClassInfo: create on client true [Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists) [Client] Client missing networkable entity class CMoverPathNode [Client] Client missing networkable entity class CPathMover [Client] Client missing networkable entity class CTriggerTripWire [Client] CNetworkGameClientBase::LinkClasses took 11.237 msec [Client] CL: CGameClientConnectPrerequisite connection succeeded [Server] SV: IGameSystem::LoopActivateAllSystems { [Host] HO: IGameSystem::LoopActivateAllSystems { [Host] HO: } IGameSystem::LoopActivateAllSystems done [Server] SV: } IGameSystem::LoopActivateAllSystems done [Server] SV: 1 player server started [Client] CL: IGameSystem::LoopActivateAllSystems { [Client] CL: } IGameSystem::LoopActivateAllSystems done [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) [Server] SV: Sending full update to client Merchan (reason: initial update) [Client] Receiving 0.5K non-incremental update from server Merchan dołącza do gry. [Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds [Client] CL: Signon traffic "server": incoming 12.130 KB [12 pkts], outgoing 1.053 KB [11 pkts] [Networking] Merchan @ loopback:0: NetChan Setting Timeout to 20.00 seconds CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event. CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event. Na serwerze na chat pokazuje steam userid is banned a bana nie mam. Pozdrawiam, Merchan EDIT: problem sam się rozwiązał. Można zamknąć temat. Edited September 21, 2024 by Merchannn 1 Link to comment Share on other sites More sharing options...
Owner Dudnes Posted September 22, 2024 Owner Share Posted September 22, 2024 Twoje zgłoszenie zostało rozwiązane! Jeśli nie zgadzasz się z decyzją, zgłoś post moderatorom. Link to comment Share on other sites More sharing options...
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