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Merchannn

Problem - dołączenie na serwer

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Witam, tak jak w temacie nie mogę połączyć się z serwerem.

 

Konto Steam: https://steamcommunity.com/profiles/76561198234375412/

 

Od razu dodam info z konsoli:

 

 

 

> connect 51.83.210.20:27015
[HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (51.83.210.20:27015), 5 )
[HostStateManager] HostStateRequest::Start(HSR_GAME):  loop(remoteconnect) id(5) addons() desc(Remote Connect (51.83.210.20:27015))
[EngineServiceManager] SwitchToLoop remoteconnect requested:  id [5] addons []
[Client] CL:  IGameSystem::LoopDeactivateAllSystems {
[Client] CL:  } IGameSystem::LoopDeactivateAllSystems done
[Client] CL:  Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #788321497 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE)
[NetSteamConn] CloseSteamNetConnection handle #788321497 (userdata 1)
[NetSteamConn] Disassociating NetChan server @  (unknown) from Steam Net Connection handle #788321497 (userdata 1)
[SteamNetSockets] [#788321497 pipe 'server'] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE
[SteamNetSockets] [#973738771 pipe 'Merchan'] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Removing Steam Net Connection for loopback:1, handle #788321497
[Networking] Closing 'client' poll group
[Server] SV:  IGameSystem::LoopDeactivateAllSystems {
[Host] HO:  IGameSystem::LoopDeactivateAllSystems {
[Host] HO:  } IGameSystem::LoopDeactivateAllSystems done
[Server] SV:  } IGameSystem::LoopDeactivateAllSystems done
[Server] SV:  Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
[Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[Server] SV:  Disconnect client 'Merchan' from server(1): NETWORK_DISCONNECT_SHUTDOWN
[SignonState] Client 0 'Merchan' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
[NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #973738771 (1001 NETWORK_DISCONNECT_SHUTDOWN)
[NetSteamConn] CloseSteamNetConnection handle #973738771 (userdata 0)
[NetSteamConn] Disassociating NetChan Merchan @  (unknown) from Steam Net Connection handle #973738771 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for loopback:0, handle #973738771
[Server] CSource2Server::GameServerSteamAPIDeactivated()
[Networking] Closing 'server' poll group
[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables:  removing 12 tables
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables:  removing 12 tables
[Client] CL:  CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL:  CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 67.590
[Server] SV:  CGameRulesGameSystem::GameShutdown uninstalled game rules
[Server] SV:  CGameRules::CGameRules destructed
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 67.592
[NetSteamConn] Steam Net connection #973738771 pipe 'Merchan' closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] CloseSteamNetConnection handle #973738771 (userdata -1)
[NetSteamConn] Opened Steam Net Connection on socket 'client' to 51.83.210.20:27015, connection #3515955929 UDP [email protected]:27015
[Networking] Created poll group for socket 'client'
[Developer] Success.
[SteamNetSockets] [#3515955929 UDP steamid:[email protected]:27015] connected
[Client] Sending connect to 51.83.210.20:27015
[Client] Received S2C_CHALLENGE [0 auth 3] from 51.83.210.20:27015
[Client] Sending C2S_CONNECT [14030 protocol 0 auth 3] to 51.83.210.20:27015
[Client] Received S2C_CONNECTION from 51.83.210.20:27015 [addons:'']
[NetSteamConn] Associating NetChan server @ 51.83.210.20:27015 (51.83.210.20:27015) with Steam Net Connection handle #3515955929 (userdata 0)
[Client] CL:  Connected to '51.83.210.20:27015'
[SignonState] CL:  Suppress INetchannel::Transmit() in loopmode( remoteconnect )
[Client] CL:  CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:  
[EngineServiceManager] SwitchToLoop levelload requested:  id [5] addons []
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_LOADINGSCREEN
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
[SignonState] CL:  Permit INetchannel::Transmit()
[Client] CL:  CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested:  id [5] addons []
[Client] CL:  CNetworkGameClient already exists for connection to '51.83.210.20:27015'
[Client] CL:  connection to '51.83.210.20:27015' already started
[Client] Game: "Counter-Strike 2"
[Client] Map: "de_mirage"
[Client] Players: 28 (1 bots) / 29 humans
[Client] Build: 10072 (revision 9173482)
[Client] Server Number: 33
[SignonState] CL:  CNetworkGameClient::ProcessServerInfo
[VScript] Initializing CSGO VScript Game System
[Client] CL:  CGameRulesGameSystem::GameInit installed game rules
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000369 seconds
**** Panel  has fill-parent-flow for height, but isn't in a flowing down or up layout
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] Client missing networkable entity class CMoverPathNode
[Client] Client missing networkable entity class CPathMover
[Client] Client missing networkable entity class CTriggerTripWire
[Client] CNetworkGameClientBase::LinkClasses took 11.270 msec
[WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 36.725708ms
[ResourceSystem] Failed loading resource "maps/prefabs/misc/terrorist_team_intro_variant2/world_visibility.vvis_c" (ERROR_FILEOPEN: File not found)
[SteamNetSockets] [#3515955929 UDP steamid:[email protected]:27015 'server'] closed by peer (2149): NETWORK_DISCONNECT_REJECT_BANNED
[AnimResource] Model models/props/crates/csgo_drop_crate_spectrum2.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_32.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_31.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_clutch.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_24.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_23.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_horizon.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_dangerzone.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_25.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_22.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_27.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_30.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_29.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_28.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_26.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_chroma3.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_revolver.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_wildfire.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_winteroffensive.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal3.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_gamma2.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_phoenix.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_huntsman.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_breakout.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_glove.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_chroma2.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_bloodhound.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_shadow.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_spectrum.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_gamma.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_hydra.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal1.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal2.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_bravo.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_vanguard.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_chroma.vmdl: sequence/animation name collision found "tools_preview"
[NetSteamConn] Steam Net connection #3515955929 UDP steamid:[email protected]:27015 'server' closed by peer, reason 2149: NETWORK_DISCONNECT_REJECT_BANNED
[Networking] NETWORK_DISCONNECT_REJECT_BANNED
[NetSteamConn] Closing Steam Net Connection on socket 'client' to 51.83.210.20:27015, handle #3515955929 (0 (null))
[NetSteamConn] CloseSteamNetConnection handle #3515955929 (userdata 0)
[NetSteamConn] Disassociating NetChan server @ 51.83.210.20:27015 (51.83.210.20:27015) from Steam Net Connection handle #3515955929 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for 51.83.210.20:27015, handle #3515955929
[Client] Disconnection during connection phase. Sign-on state: 5 (SIGNONSTATE_SPAWN). Disconnect reason: 149 (NETWORK_DISCONNECT_REJECT_BANNED).
[Client] CL:  Server disconnected: 149: NETWORK_DISCONNECT_REJECT_BANNED
ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_INGAME
[Client] CL:  Disconnecting from server: NETWORK_DISCONNECT_REJECT_BANNED
[Networking] Closing 'client' poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 6 )
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables:  removing 12 tables
[RenderSystem] Deleting texture with outstanding streaming request (maps/de_mirage/cubemaps/env_cubemap_array.vtex)
[Client] CL:  CGameClientConnectPrerequisite connection failed
[EngineServiceManager] Switch to loop 'game' failed
[Client] CL:  CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL:  CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 69.512
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 7 )
[HostStateManager] Discarding queued request 'Idle (levelload), 6'
[HostStateManager] HostStateRequest::Start(HSR_IDLE):  loop(levelload) id(7) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested:  id [7] addons []
[Console] Unknown command 'end_single_player_pause'!
ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
[Console] Unknown command 'single_player_pause'!
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 69.517
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_INGAME
ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
[HostStateManager] Host activate: Idle (levelload)
[Console] Unknown command 'single_player_pause'!
[Client] CL:  CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested:  id [7] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV:  maxplayers set to 1
[VScript] Initializing CSGO VScript Game System
[Server] SV:  Executing server defaults
[Server] SV:  Executing listen server config file
[Developer] GameTypes: could not find matching game mode value of "" in any game type.
[Server] SV:  CGameRulesGameSystem::GameInit installed game rules
[InputService] execing gamemode_casual.cfg
[Console] Unknown command 'mp_weapons_glow_on_ground'!
[InputService] exec: couldn't exec '{*}cfg/gamemode_casual_server.cfg', unable to read file
[InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
[InputService] execing server_default.cfg
[Server] SV:  Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL:  CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL:  CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#4262437224 pipe] connected
[SteamNetSockets] [#2757713294 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=fe0fa168@loopback:1 <-> server=a45f5d8e@loopback:0
[NetSteamConn] Associating NetChan Merchan @ loopback:0 (loopback:0) with Steam Net Connection handle #2757713294 (userdata 0)
[NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #4262437224 (userdata 1)
[Client] CL:  Connected to 'loopback:1'
ClientPutInServer create new player controller [Merchan]
[Server] Client 0 'Merchan' setting rate to 786432
[Client] Game: "Counter-Strike 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 10072 (revision 9173482)
[Client] Server Number: 3
[SignonState] CL:  CNetworkGameClient::ProcessServerInfo
[VScript] Initializing CSGO VScript Game System
[Client] CL:  CGameRulesGameSystem::GameInit installed game rules
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000346 seconds
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] Client missing networkable entity class CMoverPathNode
[Client] Client missing networkable entity class CPathMover
[Client] Client missing networkable entity class CTriggerTripWire
[Client] CNetworkGameClientBase::LinkClasses took 11.237 msec
[Client] CL:  CGameClientConnectPrerequisite connection succeeded
[Server] SV:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  } IGameSystem::LoopActivateAllSystems done
[Server] SV:  } IGameSystem::LoopActivateAllSystems done
[Server] SV:  1 player server started
[Client] CL:  IGameSystem::LoopActivateAllSystems {
[Client] CL:  } IGameSystem::LoopActivateAllSystems done
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Server] SV:  Sending full update to client Merchan (reason:  initial update)
[Client] Receiving 0.5K non-incremental update from server
Merchan dołącza do gry.
[Networking] server @ loopback:1:  NetChan Setting Timeout to 30.00 seconds
[Client] CL:  Signon traffic "server":  incoming 12.130 KB [12 pkts], outgoing 1.053 KB [11 pkts]
[Networking] Merchan @ loopback:0:  NetChan Setting Timeout to 20.00 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.

 

Na serwerze na chat pokazuje steam userid is banned a bana nie mam. 

 

Pozdrawiam,

Merchan
 

 

EDIT: problem sam się rozwiązał. 

Można zamknąć temat.

 

 

 

Edited by Merchannn
  • Haha 1
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