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Problem - dołączenie do serwera

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https://steamcommunity.com/profiles/76561199740320199/ 

[SteamNetSockets] Communications with routing cluster 'hel' restored.
[Developer] Failed to find ui preference 'panorama_play_movie_ambient_sound'
[SteamNetSockets] Ping measurement completed in 10.1s.  Relays: 26 valid, 1 great, 9 good+, 13 ok+, 25 ignored
[SteamNetSockets] Ping location: waw=14+1,vie=35+3/24+1,ams=40+4/34+1,sto=52+5/34+1,sto2=53+5/34+1,fra=33+3/34+3,par=51+5/39+1,lhr=41+4/43+1,hel=67+6/59+5,iad=130+13/114+1,sgp=278+27/207+15,gru=232+23
[SteamNetSockets] SDR RelayNetworkStatus:  avail=OK  config=OK  anyrelay=OK   (OK.  Relays: 26 valid, 1 great, 9 good+, 13 ok+, 25 ignored)
[SplitScreen] Writing configuration for slot 0
[SplitScreen] Saved 'cs2_user_keys.vcfg' to SteamRemoteStorage, 103 bytes OK
[SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg': type 1
[SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg_lastclouded': type 3
[SplitScreen] Saved 'cs2_user_convars.vcfg' to SteamRemoteStorage, 3220 bytes OK
[SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg': type 1
[SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg_lastclouded': type 3
Connecting to 51.83.210.20:27015
[HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (51.83.210.20:27015), 2 )
[HostStateManager] HostStateRequest::Start(HSR_GAME):  loop(remoteconnect) id(2) addons() desc(Remote Connect (51.83.210.20:27015))
[EngineServiceManager] SwitchToLoop remoteconnect requested:  id [2] addons []
[Client] CL:  IGameSystem::LoopDeactivateAllSystems {
[Client] CL:  } IGameSystem::LoopDeactivateAllSystems done
[Client] CL:  Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #1425745584 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE)
[NetSteamConn] CloseSteamNetConnection handle #1425745584 (userdata 1)
[NetSteamConn] Disassociating NetChan server @  (unknown) from Steam Net Connection handle #1425745584 (userdata 1)
[SteamNetSockets] [#1425745584 pipe 'server'] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE
[SteamNetSockets] [#1643297713 pipe 'pks.yuuki'] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Removing Steam Net Connection for loopback:1, handle #1425745584
[Networking] Closing 'client' poll group
[Server] SV:  IGameSystem::LoopDeactivateAllSystems {
[Host] HO:  IGameSystem::LoopDeactivateAllSystems {
[Host] HO:  } IGameSystem::LoopDeactivateAllSystems done
[Server] SV:  } IGameSystem::LoopDeactivateAllSystems done
[Server] SV:  Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
[Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[Server] SV:  Disconnect client 'pks.yuuki' from server(1): NETWORK_DISCONNECT_SHUTDOWN
[SignonState] Client 0 'pks.yuuki' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
[NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #1643297713 (1001 NETWORK_DISCONNECT_SHUTDOWN)
[NetSteamConn] CloseSteamNetConnection handle #1643297713 (userdata 0)
[NetSteamConn] Disassociating NetChan pks.yuuki @  (unknown) from Steam Net Connection handle #1643297713 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for loopback:0, handle #1643297713
[Server] CSource2Server::GameServerSteamAPIDeactivated()
[Networking] Closing 'server' poll group
[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables:  removing 12 tables
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables:  removing 12 tables
[Client] CL:  CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL:  CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 31.144
[Server] SV:  CGameRulesGameSystem::GameShutdown uninstalled game rules
[Server] SV:  CGameRules::CGameRules destructed
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 31.146
[NetSteamConn] Steam Net connection #1643297713 pipe 'pks.yuuki' closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] CloseSteamNetConnection handle #1643297713 (userdata -1)
[SteamNetSockets] Waited 7.2ms for SteamNetworkingSockets lock [ServiceThread]
[NetSteamConn] Opened Steam Net Connection on socket 'client' to 51.83.210.20:27015, connection #1264334782 UDP [email protected]:27015
[Networking] Created poll group for socket 'client'
[SteamNetSockets] [#1264334782 UDP steamid:[email protected]:27015] connected
[Client] Sending connect to 51.83.210.20:27015
[Client] Received S2C_CHALLENGE [0 auth 3] from 51.83.210.20:27015
[Client] Sending C2S_CONNECT [14029 protocol 0 auth 3] to 51.83.210.20:27015
[Client] Received S2C_CONNECTION from 51.83.210.20:27015 [addons:'']
[NetSteamConn] Associating NetChan server @ 51.83.210.20:27015 (51.83.210.20:27015) with Steam Net Connection handle #1264334782 (userdata 0)
[Client] CL:  Connected to '51.83.210.20:27015'
[SignonState] CL:  Suppress INetchannel::Transmit() in loopmode( remoteconnect )
[Client] CL:  CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:  
[EngineServiceManager] SwitchToLoop levelload requested:  id [2] addons []
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_LOADINGSCREEN
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
[SignonState] CL:  Permit INetchannel::Transmit()
[Client] CL:  CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested:  id [2] addons []
[Client] CL:  CNetworkGameClient already exists for connection to '51.83.210.20:27015'
[Client] CL:  connection to '51.83.210.20:27015' already started
[Client] Game: "Counter-Strike 2"
[Client] Map: "de_mirage"
[Client] Players: 22 (1 bots) / 28 humans
[Client] Build: 10072 (revision 9131964)
[Client] Server Number: 1
[SignonState] CL:  CNetworkGameClient::ProcessServerInfo
[VScript] Initializing CSGO VScript Game System
[Client] CL:  CGameRulesGameSystem::GameInit installed game rules
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000325 seconds
**** Panel  has fill-parent-flow for height, but isn't in a flowing down or up layout
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] Client missing networkable entity class CMoverPathNode
[Client] Client missing networkable entity class CPathMover
[Client] Client missing networkable entity class CTriggerTripWire
[Client] CNetworkGameClientBase::LinkClasses took 16.908 msec
[WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 51.614408ms
[ResourceSystem] Failed loading resource "maps/prefabs/misc/terrorist_team_intro_variant2/world_visibility.vvis_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "panorama/images/icons/skillgroups/wingman_need_wins.vsvg_c" (ERROR_FILEOPEN: File not found)
[AnimResource] Model models/props/crates/csgo_drop_crate_spectrum.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_glove.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_gamma2.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_winteroffensive.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_bravo.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal2.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal1.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_wildfire.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_vanguard.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_breakout.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_huntsman.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_phoenix.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal3.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_30.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_28.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_29.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_32.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_31.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_24.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_23.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_26.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_25.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_22.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_27.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_dangerzone.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_revolver.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_shadow.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_bloodhound.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_chroma2.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_chroma.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_gamma.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_chroma3.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_horizon.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_clutch.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_spectrum2.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_hydra.vmdl: sequence/animation name collision found "tools_preview"
[Client] CL:  CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_INGAME
[Client] CL:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  } IGameSystem::LoopActivateAllSystems done
[Client] CL:  } IGameSystem::LoopActivateAllSystems done
[HostStateManager] Host activate: Remote Connect (51.83.210.20:27015)
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[SteamNetSockets] [#1264334782 UDP steamid:[email protected]:27015 'server'] closed by peer (2039): NETWORK_DISCONNECT_KICKED
[NetSteamConn] Steam Net connection #1264334782 UDP steamid:[email protected]:27015 'server' closed by peer, reason 2039: NETWORK_DISCONNECT_KICKED
[Networking] NETWORK_DISCONNECT_KICKED
[NetSteamConn] Closing Steam Net Connection on socket 'client' to 51.83.210.20:27015, handle #1264334782 (0 (null))
[NetSteamConn] CloseSteamNetConnection handle #1264334782 (userdata 0)
[NetSteamConn] Disassociating NetChan server @ 51.83.210.20:27015 (51.83.210.20:27015) from Steam Net Connection handle #1264334782 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for 51.83.210.20:27015, handle #1264334782
[Client] Disconnection during connection phase. Sign-on state: 5 (SIGNONSTATE_SPAWN). Disconnect reason: 39 (NETWORK_DISCONNECT_KICKED).
[Client] CL:  Server disconnected: 39: NETWORK_DISCONNECT_KICKED
**** Unable to localize '#GenericConfirmText_Label' on panel descendant of 'PopupManager'
[Client] CL:  Disconnecting from server: NETWORK_DISCONNECT_KICKED
[Networking] Closing 'client' poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 )
[HostStateManager] HostStateRequest::Start(HSR_IDLE):  loop(levelload) id(3) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested:  id [3] addons []
[Client] CL:  IGameSystem::LoopDeactivateAllSystems {
[Host] HO:  IGameSystem::LoopDeactivateAllSystems {
[Host] HO:  } IGameSystem::LoopDeactivateAllSystems done
[Client] CL:  } IGameSystem::LoopDeactivateAllSystems done
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables:  removing 12 tables
[Client] CL:  CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL:  CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 36.142
ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
[HostStateManager] Host activate: Idle (levelload)
[Console] Unknown command 'end_single_player_pause'!
[Console] Unknown command 'single_player_pause'!
[Console] Unknown command 'single_player_pause'!
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 36.148
[Client] CL:  CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested:  id [3] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV:  maxplayers set to 1
[VScript] Initializing CSGO VScript Game System
[Server] SV:  Executing server defaults
[Server] SV:  Executing listen server config file
[Developer] GameTypes: could not find matching game mode value of "" in any game type.
[Server] SV:  CGameRulesGameSystem::GameInit installed game rules
[InputService] execing gamemode_casual.cfg
[Console] Unknown command 'mp_weapons_glow_on_ground'!
[InputService] exec: couldn't exec '{*}cfg/gamemode_casual_server.cfg', unable to read file
[InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
[InputService] execing server_default.cfg
[SplitScreen] Writing configuration for slot 0
[SplitScreen] Saved 'cs2_user_keys.vcfg' to SteamRemoteStorage, 103 bytes OK
[SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg': type 1
[SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg_lastclouded': type 3
[SplitScreen] Saved 'cs2_user_convars.vcfg' to SteamRemoteStorage, 3220 bytes OK
[SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg': type 1
[SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg_lastclouded': type 3
[Server] SV:  Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL:  CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL:  CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#416500686 pipe] connected
[SteamNetSockets] [#3829558143 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=18d34bce@loopback:1 <-> server=e4426b7f@loopback:0
[NetSteamConn] Associating NetChan pks.yuuki @ loopback:0 (loopback:0) with Steam Net Connection handle #3829558143 (userdata 0)
[NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #416500686 (userdata 1)
[Client] CL:  Connected to 'loopback:1'
ClientPutInServer create new player controller [pks.yuuki]
[Server] Client 0 'pks.yuuki' setting rate to 524288
[Server] SV: 1(pks.yuuki) changed min command queue size to 2
[Client] Game: "Counter-Strike 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 10072 (revision 9131964)
[Client] Server Number: 2
[SignonState] CL:  CNetworkGameClient::ProcessServerInfo
[VScript] Initializing CSGO VScript Game System
[Client] CL:  CGameRulesGameSystem::GameInit installed game rules
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000239 seconds
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] Client missing networkable entity class CMoverPathNode
[Client] Client missing networkable entity class CPathMover
[Client] Client missing networkable entity class CTriggerTripWire
[Client] CNetworkGameClientBase::LinkClasses took 16.394 msec
[Client] CL:  CGameClientConnectPrerequisite connection succeeded
[Server] SV:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  } IGameSystem::LoopActivateAllSystems done
[Server] SV:  } IGameSystem::LoopActivateAllSystems done
[Server] SV:  1 player server started
[Client] CL:  IGameSystem::LoopActivateAllSystems {
[Client] CL:  } IGameSystem::LoopActivateAllSystems done
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Server] SV:  Sending full update to client pks.yuuki (reason:  initial update)
[Client] Receiving 0.5K non-incremental update from server
pks.yuuki dołącza do gry.
[Networking] server @ loopback:1:  NetChan Setting Timeout to 30.00 seconds
[Client] CL:  Signon traffic "server":  incoming 12.205 KB [14 pkts], outgoing 1.059 KB [13 pkts]
[Networking] pks.yuuki @ loopback:0:  NetChan Setting Timeout to 20.00 seconds
[WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 12.128431ms
(16706) Dynamic prop prop_dynamic (model models/chicken/chicken.vmdl): no sequence named:idle01

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