Spermawoko Posted August 26, 2024 Share Posted August 26, 2024 Witam,próbuje wejsc na serwis i tak jakby mnie wyrzuca wszystko juz robilem i nie mam ani bana a ni ch*j wie co prosiłbym o pomoc 1 Link to comment Share on other sites More sharing options...
Junior Admin BlaDy* Posted August 26, 2024 CS2 MIRAGE #1 Owner Junior Admin Share Posted August 26, 2024 Witam, Bardzo proszę o log z konsoli + link do profilu steam. Pozdrawiam 1 Link to comment Share on other sites More sharing options...
Spermawoko Posted August 26, 2024 Author Share Posted August 26, 2024 https://steamcommunity.com/profiles/76561199740320199/ [SteamNetSockets] Communications with routing cluster 'hel' restored. [Developer] Failed to find ui preference 'panorama_play_movie_ambient_sound' [SteamNetSockets] Ping measurement completed in 10.1s. Relays: 26 valid, 1 great, 9 good+, 13 ok+, 25 ignored [SteamNetSockets] Ping location: waw=14+1,vie=35+3/24+1,ams=40+4/34+1,sto=52+5/34+1,sto2=53+5/34+1,fra=33+3/34+3,par=51+5/39+1,lhr=41+4/43+1,hel=67+6/59+5,iad=130+13/114+1,sgp=278+27/207+15,gru=232+23 [SteamNetSockets] SDR RelayNetworkStatus: avail=OK config=OK anyrelay=OK (OK. Relays: 26 valid, 1 great, 9 good+, 13 ok+, 25 ignored) [SplitScreen] Writing configuration for slot 0 [SplitScreen] Saved 'cs2_user_keys.vcfg' to SteamRemoteStorage, 103 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg_lastclouded': type 3 [SplitScreen] Saved 'cs2_user_convars.vcfg' to SteamRemoteStorage, 3220 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg_lastclouded': type 3 Connecting to 51.83.210.20:27015 [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (51.83.210.20:27015), 2 ) [HostStateManager] HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(2) addons() desc(Remote Connect (51.83.210.20:27015)) [EngineServiceManager] SwitchToLoop remoteconnect requested: id [2] addons [] [Client] CL: IGameSystem::LoopDeactivateAllSystems { [Client] CL: } IGameSystem::LoopDeactivateAllSystems done [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE [NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #1425745584 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE) [NetSteamConn] CloseSteamNetConnection handle #1425745584 (userdata 1) [NetSteamConn] Disassociating NetChan server @ (unknown) from Steam Net Connection handle #1425745584 (userdata 1) [SteamNetSockets] [#1425745584 pipe 'server'] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE [SteamNetSockets] [#1643297713 pipe 'pks.yuuki'] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE [NetSteamConn] Removing Steam Net Connection for loopback:1, handle #1425745584 [Networking] Closing 'client' poll group [Server] SV: IGameSystem::LoopDeactivateAllSystems { [Host] HO: IGameSystem::LoopDeactivateAllSystems { [Host] HO: } IGameSystem::LoopDeactivateAllSystems done [Server] SV: } IGameSystem::LoopDeactivateAllSystems done [Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55) [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead) [Server] SV: Disconnect client 'pks.yuuki' from server(1): NETWORK_DISCONNECT_SHUTDOWN [SignonState] Client 0 'pks.yuuki' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE [NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #1643297713 (1001 NETWORK_DISCONNECT_SHUTDOWN) [NetSteamConn] CloseSteamNetConnection handle #1643297713 (userdata 0) [NetSteamConn] Disassociating NetChan pks.yuuki @ (unknown) from Steam Net Connection handle #1643297713 (userdata 0) [NetSteamConn] Removing Steam Net Connection for loopback:0, handle #1643297713 [Server] CSource2Server::GameServerSteamAPIDeactivated() [Networking] Closing 'server' poll group [stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules [Client] CL: CGameRules::CGameRules destructed WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 31.144 [Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules [Server] SV: CGameRules::CGameRules destructed [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success ) CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 31.146 [NetSteamConn] Steam Net connection #1643297713 pipe 'pks.yuuki' closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE [NetSteamConn] CloseSteamNetConnection handle #1643297713 (userdata -1) [SteamNetSockets] Waited 7.2ms for SteamNetworkingSockets lock [ServiceThread] [NetSteamConn] Opened Steam Net Connection on socket 'client' to 51.83.210.20:27015, connection #1264334782 UDP [email protected]:27015 [Networking] Created poll group for socket 'client' [SteamNetSockets] [#1264334782 UDP steamid:[email protected]:27015] connected [Client] Sending connect to 51.83.210.20:27015 [Client] Received S2C_CHALLENGE [0 auth 3] from 51.83.210.20:27015 [Client] Sending C2S_CONNECT [14029 protocol 0 auth 3] to 51.83.210.20:27015 [Client] Received S2C_CONNECTION from 51.83.210.20:27015 [addons:''] [NetSteamConn] Associating NetChan server @ 51.83.210.20:27015 (51.83.210.20:27015) with Steam Net Connection handle #1264334782 (userdata 0) [Client] CL: Connected to '51.83.210.20:27015' [SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect ) [Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons: [EngineServiceManager] SwitchToLoop levelload requested: id [2] addons [] ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_LOADINGSCREEN [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success ) [SignonState] CL: Permit INetchannel::Transmit() [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons () [EngineServiceManager] SwitchToLoop game requested: id [2] addons [] [Client] CL: CNetworkGameClient already exists for connection to '51.83.210.20:27015' [Client] CL: connection to '51.83.210.20:27015' already started [Client] Game: "Counter-Strike 2" [Client] Map: "de_mirage" [Client] Players: 22 (1 bots) / 28 humans [Client] Build: 10072 (revision 9131964) [Client] Server Number: 1 [SignonState] CL: CNetworkGameClient::ProcessServerInfo [VScript] Initializing CSGO VScript Game System [Client] CL: CGameRulesGameSystem::GameInit installed game rules ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000325 seconds **** Panel has fill-parent-flow for height, but isn't in a flowing down or up layout [Client] CNetworkGameClient::ProcessClassInfo: create on client true [Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists) [Client] Client missing networkable entity class CMoverPathNode [Client] Client missing networkable entity class CPathMover [Client] Client missing networkable entity class CTriggerTripWire [Client] CNetworkGameClientBase::LinkClasses took 16.908 msec [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 51.614408ms [ResourceSystem] Failed loading resource "maps/prefabs/misc/terrorist_team_intro_variant2/world_visibility.vvis_c" (ERROR_FILEOPEN: File not found) [ResourceSystem] Failed loading resource "panorama/images/icons/skillgroups/wingman_need_wins.vsvg_c" (ERROR_FILEOPEN: File not found) [AnimResource] Model models/props/crates/csgo_drop_crate_spectrum.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_glove.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_gamma2.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_winteroffensive.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_bravo.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal2.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal1.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_wildfire.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_vanguard.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_breakout.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_huntsman.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_phoenix.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal3.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_30.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_28.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_29.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_32.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_31.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_24.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_23.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_26.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_25.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_22.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_27.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_dangerzone.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_revolver.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_shadow.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_bloodhound.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_chroma2.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_chroma.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_gamma.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_chroma3.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_horizon.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_clutch.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_spectrum2.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_hydra.vmdl: sequence/animation name collision found "tools_preview" [Client] CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_INGAME [Client] CL: IGameSystem::LoopActivateAllSystems { [Host] HO: IGameSystem::LoopActivateAllSystems { [Host] HO: } IGameSystem::LoopActivateAllSystems done [Client] CL: } IGameSystem::LoopActivateAllSystems done [HostStateManager] Host activate: Remote Connect (51.83.210.20:27015) [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) [SteamNetSockets] [#1264334782 UDP steamid:[email protected]:27015 'server'] closed by peer (2039): NETWORK_DISCONNECT_KICKED [NetSteamConn] Steam Net connection #1264334782 UDP steamid:[email protected]:27015 'server' closed by peer, reason 2039: NETWORK_DISCONNECT_KICKED [Networking] NETWORK_DISCONNECT_KICKED [NetSteamConn] Closing Steam Net Connection on socket 'client' to 51.83.210.20:27015, handle #1264334782 (0 (null)) [NetSteamConn] CloseSteamNetConnection handle #1264334782 (userdata 0) [NetSteamConn] Disassociating NetChan server @ 51.83.210.20:27015 (51.83.210.20:27015) from Steam Net Connection handle #1264334782 (userdata 0) [NetSteamConn] Removing Steam Net Connection for 51.83.210.20:27015, handle #1264334782 [Client] Disconnection during connection phase. Sign-on state: 5 (SIGNONSTATE_SPAWN). Disconnect reason: 39 (NETWORK_DISCONNECT_KICKED). [Client] CL: Server disconnected: 39: NETWORK_DISCONNECT_KICKED **** Unable to localize '#GenericConfirmText_Label' on panel descendant of 'PopupManager' [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_KICKED [Networking] Closing 'client' poll group [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 ) [HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(3) addons() desc(Idle (levelload)) [EngineServiceManager] SwitchToLoop levelload requested: id [3] addons [] [Client] CL: IGameSystem::LoopDeactivateAllSystems { [Host] HO: IGameSystem::LoopDeactivateAllSystems { [Host] HO: } IGameSystem::LoopDeactivateAllSystems done [Client] CL: } IGameSystem::LoopDeactivateAllSystems done [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules [Client] CL: CGameRules::CGameRules destructed WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 36.142 ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU [HostStateManager] Host activate: Idle (levelload) [Console] Unknown command 'end_single_player_pause'! [Console] Unknown command 'single_player_pause'! [Console] Unknown command 'single_player_pause'! CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 36.148 [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons () [EngineServiceManager] SwitchToLoop game requested: id [3] addons [] [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest) [Server] SV: maxplayers set to 1 [VScript] Initializing CSGO VScript Game System [Server] SV: Executing server defaults [Server] SV: Executing listen server config file [Developer] GameTypes: could not find matching game mode value of "" in any game type. [Server] SV: CGameRulesGameSystem::GameInit installed game rules [InputService] execing gamemode_casual.cfg [Console] Unknown command 'mp_weapons_glow_on_ground'! [InputService] exec: couldn't exec '{*}cfg/gamemode_casual_server.cfg', unable to read file [InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file [InputService] execing server_default.cfg [SplitScreen] Writing configuration for slot 0 [SplitScreen] Saved 'cs2_user_keys.vcfg' to SteamRemoteStorage, 103 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg_lastclouded': type 3 [SplitScreen] Saved 'cs2_user_convars.vcfg' to SteamRemoteStorage, 3220 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg_lastclouded': type 3 [Server] SV: Spawn Server: <empty> [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading) [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active) [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server [Client] CL: CCreateGameClientJob creating client connection to 'loopback' [SteamNetSockets] [#416500686 pipe] connected [SteamNetSockets] [#3829558143 pipe] connected [Networking] Created poll group for socket 'client' [Networking] Created poll group for socket 'server' [Networking] Connected loopback client=18d34bce@loopback:1 <-> server=e4426b7f@loopback:0 [NetSteamConn] Associating NetChan pks.yuuki @ loopback:0 (loopback:0) with Steam Net Connection handle #3829558143 (userdata 0) [NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #416500686 (userdata 1) [Client] CL: Connected to 'loopback:1' ClientPutInServer create new player controller [pks.yuuki] [Server] Client 0 'pks.yuuki' setting rate to 524288 [Server] SV: 1(pks.yuuki) changed min command queue size to 2 [Client] Game: "Counter-Strike 2" [Client] Map: "<empty>" [Client] Players: 1 (0 bots) / 1 humans [Client] Build: 10072 (revision 9131964) [Client] Server Number: 2 [SignonState] CL: CNetworkGameClient::ProcessServerInfo [VScript] Initializing CSGO VScript Game System [Client] CL: CGameRulesGameSystem::GameInit installed game rules ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000239 seconds [Client] CNetworkGameClient::ProcessClassInfo: create on client true [Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists) [Client] Client missing networkable entity class CMoverPathNode [Client] Client missing networkable entity class CPathMover [Client] Client missing networkable entity class CTriggerTripWire [Client] CNetworkGameClientBase::LinkClasses took 16.394 msec [Client] CL: CGameClientConnectPrerequisite connection succeeded [Server] SV: IGameSystem::LoopActivateAllSystems { [Host] HO: IGameSystem::LoopActivateAllSystems { [Host] HO: } IGameSystem::LoopActivateAllSystems done [Server] SV: } IGameSystem::LoopActivateAllSystems done [Server] SV: 1 player server started [Client] CL: IGameSystem::LoopActivateAllSystems { [Client] CL: } IGameSystem::LoopActivateAllSystems done [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) [Server] SV: Sending full update to client pks.yuuki (reason: initial update) [Client] Receiving 0.5K non-incremental update from server pks.yuuki dołącza do gry. [Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds [Client] CL: Signon traffic "server": incoming 12.205 KB [14 pkts], outgoing 1.059 KB [13 pkts] [Networking] pks.yuuki @ loopback:0: NetChan Setting Timeout to 20.00 seconds [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 12.128431ms (16706) Dynamic prop prop_dynamic (model models/chicken/chicken.vmdl): no sequence named:idle01 Link to comment Share on other sites More sharing options...
ZacK Posted August 31, 2024 Katowicz V.I.P Share Posted August 31, 2024 Czy problem dalej występuje? 1 Link to comment Share on other sites More sharing options...
sitru Posted September 30, 2024 Katowicz V.I.P Donor Keeper CS2 MIRAGE #1 Share Posted September 30, 2024 (edited) Brak odpowiedzi, zamykam temat. Edited September 30, 2024 by sitru Link to comment Share on other sites More sharing options...
sitru Posted September 30, 2024 Katowicz V.I.P Donor Keeper CS2 MIRAGE #1 Share Posted September 30, 2024 Twoje zgłoszenie zostało rozwiązane! Jeśli nie zgadzasz się z decyzją, zgłoś post moderatorom. Link to comment Share on other sites More sharing options...
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